EloForge hubs
Improve by rating band
Common mistakes change as you climb. Pick the band you're in now — get habits, a daily plan, and openings that fit. No fake Elo guarantees.
- 200–400 Elo
This band is about survival: see every capture, get your king safe, and finish the game. One habit beats a wall of theory.
- 400–600 Elo
You’re past total chaos. The next leap is consistency: spot threats before you move, and stop giving away pieces after captures.
- 600–800 Elo
Games get longer. Rating rises when you calculate one reply further and stop inventing “clever” moves that leave pieces loose.
- 800–1000 Elo
Crossing 1000 is less about genius and more about fewer free gifts in the middlegame — plus finishing won games.
- 1000–1200 Elo
Opponents punish loose pieces and planless play. Your edge is a coach notebook: the same leak, fixed until it dies.
- 1200–1400 Elo
Tactics still decide games — but plans decide who gets the tactics. Train patterns you repeat, not random brilliance.
- 1400–1600 Elo
You already know the basics. Rating moves when you kill recurring mistakes and play openings with real middlegame maps.